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Social commentary had been very lightly sprinkled over video games for the past four decades.
As storage, graphics and animation increased so could the ability to tell more complex stories.
Strong political statements began to creep in over the past few console generations.
Since some racing games were taking on the qualities of action titles then it was only a matter of time before some of the political themes would get carried over as well.
In order to get audiences to accept why the racers were willing to destroy their own city they had to give them a reason to.Unbounded was an extremely rare example of that type of game design and storytelling.The ability to race and destroy had always had a cathartic effect on gamers.Trash and graffiti littered the streets and roads were in sorry condition.It didn't take much for the "Unbounded" to take the system apart one wall at a time.